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* Define M_PI on MSVCPerttu Ahola2012-07-211-0/+1
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-1/+15
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-14/+15
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+2
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* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-271-0/+3
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* Digging and placing soundsPerttu Ahola2012-03-241-2/+12
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-3/+7
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* c55sound continuedPerttu Ahola2012-03-241-3/+14
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* Attempt to fix build for MSVCPerttu Ahola2012-03-181-7/+7
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-2/+6
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
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* Set fixed FOV for the wielded itemKahrl2012-03-101-1/+1
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* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-101-5/+10
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-2/+21
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* Page up and down change the minimum viewing rangeKahrl2012-02-011-30/+26
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-188/+23
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-031-281/+12
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Show bare hand when no item is selectedPerttu Ahola2011-12-021-2/+4
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* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-011-2/+10
| | | | differently depending on the irrlicht version.
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-291-2/+10
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-2/+2
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* GameDef compilesPerttu Ahola2011-11-291-4/+7
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-2/+2
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-181-2/+2
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-181-1/+3
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* Make view bobbing amount configurablePerttu Ahola2011-10-151-0/+1
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-6/+8
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* Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-261-2/+2
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* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-261-7/+48
| | | | tool movement when walking and tweak stuff a bit
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-211-0/+13
| | | | and refactored some other code into calls of that
* reduce view bobbing slightlyKahrl2011-09-211-3/+3
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* Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-211-7/+34
| | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
* fix a numerical problem, but tool is still jitteryKahrl2011-09-201-2/+1
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* Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl2011-09-201-5/+4
| | | | has problems there
* Digging animationKahrl2011-09-201-23/+67
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* fix some normalsKahrl2011-09-191-4/+4
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* Wielded tool updates, leaves and glass work nowKahrl2011-09-191-15/+11
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* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-191-31/+118
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* Added sprite extruderKahrl2011-09-191-0/+349
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* trying some view bobbing changesKahrl2011-09-181-4/+19
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* Oops, up vector is needed.Kahrl2011-09-181-1/+8
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* This looks more like MC view bobbing, but still not even closeKahrl2011-09-181-22/+28
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* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-151-5/+28
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* View bobbing is slower in the water.Kahrl2011-09-151-6/+7
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* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-081-3/+3
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* minor view bobbing improvementsKahrl2011-09-081-14/+21
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* make it slightly less annoying :o)Kahrl2011-09-081-1/+1
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* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-081-23/+64
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