Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | View bobbing is slower in the water. | Kahrl | 2011-09-15 | 1 | -6/+7 | |
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* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 | 1 | -3/+3 | |
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* | minor view bobbing improvements | Kahrl | 2011-09-08 | 1 | -14/+21 | |
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* | make it slightly less annoying :o) | Kahrl | 2011-09-08 | 1 | -1/+1 | |
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* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 | 1 | -23/+64 | |
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* | Commented out debug statements again | Kahrl | 2011-09-08 | 1 | -12/+12 | |
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* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 | 1 | -0/+243 | |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |