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* Attempt to fix build for MSVCPerttu Ahola2012-03-181-7/+7
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-2/+6
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Set fixed FOV for the wielded itemKahrl2012-03-101-1/+1
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-101-5/+10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-2/+21
* Page up and down change the minimum viewing rangeKahrl2012-02-011-30/+26
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-188/+23
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-281/+12
* Show bare hand when no item is selectedPerttu Ahola2011-12-021-2/+4
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-011-2/+10
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-291-2/+10
* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-2/+2
* GameDef compilesPerttu Ahola2011-11-291-4/+7
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+2
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-181-2/+2
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-181-1/+3
* Make view bobbing amount configurablePerttu Ahola2011-10-151-0/+1
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-6/+8
* Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-261-2/+2
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-261-7/+48
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-0/+13
* reduce view bobbing slightlyKahrl2011-09-211-3/+3
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-211-7/+34
* fix a numerical problem, but tool is still jitteryKahrl2011-09-201-2/+1
* Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-201-5/+4
* Digging animationKahrl2011-09-201-23/+67
* fix some normalsKahrl2011-09-191-4/+4
* Wielded tool updates, leaves and glass work nowKahrl2011-09-191-15/+11
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-31/+118
* Added sprite extruderKahrl2011-09-191-0/+349
* trying some view bobbing changesKahrl2011-09-181-4/+19
* Oops, up vector is needed.Kahrl2011-09-181-1/+8
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-181-22/+28
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-151-5/+28
* View bobbing is slower in the water.Kahrl2011-09-151-6/+7
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-081-3/+3
* minor view bobbing improvementsKahrl2011-09-081-14/+21
* make it slightly less annoying :o)Kahrl2011-09-081-1/+1
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-081-23/+64
* Commented out debug statements againKahrl2011-09-081-12/+12
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-0/+243