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Server-optimized Minetest 5.6.0
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Author
Age
Files
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...
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*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
1
-16
/
+80
|
*
fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
1
-5
/
+5
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*
added and commented out some debug output
Perttu Ahola
2011-06-26
1
-51
/
+53
|
*
even more code refactoring
Perttu Ahola
2011-06-26
1
-8
/
+134
|
*
cleaned map stuff
Perttu Ahola
2011-06-26
1
-3
/
+8
*
|
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
2011-06-26
1
-1
/
+23
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*
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
1
-25
/
+5
*
|
Modified the mesh update thread's sleep time to speed it up (it was way too h...
Perttu Ahola
2011-06-18
1
-1
/
+3
*
|
Fixed the password crash on Windows
Perttu Ahola
2011-06-02
1
-0
/
+6
*
|
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
1
-0
/
+7
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/
*
Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
1
-0
/
+37
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
1
-15
/
+7
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
1
-3
/
+18
*
Removed a single outdated comment in client.cpp
Perttu Ahola
2011-05-09
1
-2
/
+0
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
1
-2
/
+2
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-224
/
+116
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
1
-1
/
+2
*
new object system
Perttu Ahola
2011-04-10
1
-2
/
+27
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
1
-0
/
+42
*
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
1
-1
/
+2
*
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
1
-2
/
+3
*
Chests work now!
Perttu Ahola
2011-04-04
1
-0
/
+41
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
1
-0
/
+34
*
Node metadata framework
Perttu Ahola
2011-04-04
1
-3
/
+2
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
1
-131
/
+337
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
1
-0
/
+29
*
commit before some more radical changes
Perttu Ahola
2011-04-03
1
-32
/
+9
*
Removed lua stuff
Perttu Ahola
2011-04-03
1
-6
/
+0
*
commit before some radical changes
Perttu Ahola
2011-04-02
1
-77
/
+83
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
1
-4
/
+7
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
1
-0
/
+4
*
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
1
-0
/
+5
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
1
-17
/
+4
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
1
-1
/
+4
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
1
-44
/
+114
*
now it works nicely
Perttu Ahola
2011-02-11
1
-1
/
+1
*
bug-fixin'
Perttu Ahola
2011-02-08
1
-2
/
+3
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
1
-0
/
+1
*
Tweaking around
Perttu Ahola
2011-01-25
1
-4
/
+4
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
1
-2
/
+2
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
1
-3
/
+3
*
removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
1
-19
/
+0
*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
1
-1
/
+1
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
1
-31
/
+36
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
1
-23
/
+11
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
1
-7
/
+2
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
1
-1
/
+1
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
1
-1
/
+6
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
1
-86
/
+37
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
1
-155
/
+107
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