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* Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-261-1/+23
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-251-25/+5
| | | | | | | | (import from temporary git repo)
* | Modified the mesh update thread's sleep time to speed it up (it was way too ↵Perttu Ahola2011-06-181-1/+3
| | | | | | | | high)
* | Fixed the password crash on WindowsPerttu Ahola2011-06-021-0/+6
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* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-0/+7
|/ | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-221-0/+37
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-15/+7
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* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-3/+18
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* Removed a single outdated comment in client.cppPerttu Ahola2011-05-091-2/+0
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-2/+2
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-224/+116
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
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* new object systemPerttu Ahola2011-04-101-2/+27
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+42
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* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-061-1/+2
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-061-2/+3
| | | | frametime spikes
* Chests work now!Perttu Ahola2011-04-041-0/+41
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-0/+34
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* Node metadata frameworkPerttu Ahola2011-04-041-3/+2
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-131/+337
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-0/+29
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-031-32/+9
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* Removed lua stuffPerttu Ahola2011-04-031-6/+0
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* commit before some radical changesPerttu Ahola2011-04-021-77/+83
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* mapgen work-in-progressPerttu Ahola2011-03-021-4/+7
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+4
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* modified the build system of lua to a more minimal onePerttu Ahola2011-02-241-0/+5
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* mainly work on object scripting apiPerttu Ahola2011-02-231-17/+4
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-1/+4
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-44/+114
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* now it works nicelyPerttu Ahola2011-02-111-1/+1
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* bug-fixin'Perttu Ahola2011-02-081-2/+3
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-0/+1
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* Tweaking aroundPerttu Ahola2011-01-251-4/+4
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* OMG! Main Menu!Perttu Ahola2011-01-231-2/+2
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-3/+3
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-071-19/+0
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* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-291-1/+1
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-31/+36
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-23/+11
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-7/+2
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* new viewing range updater algorithmPerttu Ahola2010-12-261-1/+1
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-1/+6
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* base stuff for item->object conversionPerttu Ahola2010-12-241-86/+37
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-155/+107
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* fixed crack animation timing in clientPerttu Ahola2010-12-231-0/+4
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* crafting system!Perttu Ahola2010-12-221-0/+18
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* some work-in-progressPerttu Ahola2010-12-221-8/+1
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* organizing stuff.Perttu Ahola2010-12-211-2/+2
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* Cracking blocks while diggingPerttu Ahola2010-12-211-72/+16
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