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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-051-1/+1
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-311-30/+42
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-091-0/+6
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-64/+66
* More consistent progress bar from 0-100 on startupsapier2015-01-021-5/+18
* Fix missing call to std::ostringstream::strShadowNinja2014-12-121-2/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-2/+2
* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-081-9/+4
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-1/+3
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-011-4/+5
* Implement proper font handlingsapier2014-11-301-3/+3
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-261-1/+3
* Add (optional) client-side saving of server map to disksfan52014-11-191-0/+39
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-081-6/+5
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+4
* Various uninitialised variable fixesCraig Robbins2014-10-191-0/+1
* Add meshnode drawtype.RealBadAngel2014-10-181-1/+1
* Simplify player modification checksShadowNinja2014-10-011-3/+1
* Split settings into seperate source and header filesShadowNinja2014-09-211-8/+9
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-211-4/+30
* Node highlighting.RealBadAngel2014-09-171-4/+14
* Move #includes from version.h to version.cppKahrl2014-08-101-2/+2
* Add support for Android 2.3+sapier2014-06-291-1/+0
* Unite nodes shaders.RealBadAngel2014-06-151-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-6/+5
* Send max number of characters instead of asserting in case of too long chat m...sapier2014-05-111-2/+4
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-111-1/+1
* Fix heart + bubble bar size on different texture packssapier2014-05-071-0/+9
* Add hack to avoid 2s startup delay on local gamessapier2014-05-021-13/+16
* Add download rate to media progress bar (non http mode only!)sapier2014-04-291-0/+12
* Use integers instead of float valuesBlockMen2014-04-121-4/+4
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-0/+11
* Add third person viewBlockMen2014-04-121-0/+14
* Add support for named threads (atm linux only)sapier2014-04-091-1/+3
* Cleanup client init states by bumping protocol versionsapier2014-04-081-24/+33
* Pass arguments by referenceSelat2014-03-121-2/+2
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+1
* Remove lots of dead codesapier2014-02-071-417/+251
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-0/+14
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-011-0/+19
* Add propper client initializationsapier2014-01-311-17/+1
* New HUD element - waypoint.RealBadAngel2014-01-261-0/+9
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-0/+10
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-101-6/+6
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-2/+16
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-23/+33
* Remove an unused function and include from client.cppPilzAdam2013-12-151-9/+0
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-151-4/+3
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-131-230/+83
* Cleanup jthread and fix win32 buildsapier2013-12-011-7/+6