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* Add minetest.swap_nodeNovatux2013-11-301-3/+9
* Correct useragent in http queriesproller2013-11-061-0/+2
* Always use builtin JThread librarykwolekr2013-09-151-1/+1
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-2/+1
* Weather backward compatibilityproller2013-08-021-4/+5
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+30
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-131-1/+1
* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-071-9/+24
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-051-0/+1
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-11/+0
* Add support for IPv6proller2013-06-231-2/+3
* Add drowningPilzAdam2013-06-191-0/+7
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+17
* Fix typo in particle spawningMetaDucky2013-05-201-1/+1
* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-181-0/+7
* Add progress bar to item visuals preloadingZeg92013-05-131-1/+15
* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-111-0/+3
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-10/+10
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-0/+14
* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-231-1/+2
* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-231-14/+8
* Added offset support for HUD itemsDiego Martínez2013-04-231-0/+2
* Added support for alignment in HUD itemsDiego Martínez2013-04-231-0/+2
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-36/+37
* Lua HUDJonathon Anderson2013-04-181-0/+67
* fix memory leak in loadMediasapier2013-04-071-1/+1
* fix 3d model mesh leaksapier2013-04-071-2/+23
* Fix nick completionPilzAdam2013-04-051-11/+2
* Allow spawning particles from the server, from luaJeija2013-03-231-0/+83
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-52/+50
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Improved Player PhysicsMirceaKitsune2013-02-141-0/+20
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-0/+2
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+14
* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-261-0/+1
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-171-18/+20
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-161-42/+177
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-2/+16
* ShaderSource and silly example shadersKahrl2012-12-021-0/+10
* Add setting preload_item_visualsPerttu Ahola2012-12-021-0/+13
* On-demand item meshes and texturesPerttu Ahola2012-12-021-6/+2
* Modify some client log message levelsPerttu Ahola2012-12-021-8/+8
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-1/+10
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-261-0/+1
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-261-4/+5
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-5/+5
* A bunch of fixesMirceaKitsune2012-11-251-4/+4
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-251-10/+14