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* Add minimap featureRealBadAngel2015-06-271-14/+21
* Return to ignoreest312015-06-241-0/+1
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-16/+15
* Add texture overridingrubenwardy2015-05-191-0/+3
* Finalize init packets and enable protocol v25est312015-05-161-2/+3
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-12/+122
* Refactor around translatePasswordest312015-04-171-2/+2
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-2/+2
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-071-2/+2
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-061-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-0/+6
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-311-16/+8
* Change format of screenshot namesCraig Robbins2015-03-311-16/+34
* Clean up and tweak build systemShadowNinja2015-03-271-4/+4
* Change filename of screenshots to something more human readableCraig Robbins2015-03-251-6/+15
* Move client packet generators to dedicated functions for:Loic Blot2015-03-161-38/+59
* Finer progress bar updates when initializing nodesest312015-03-151-4/+43
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-131-1/+2
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-131-79/+74
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-131-2/+2
* Fix memleak pointed by issue #2439.Loic Blot2015-03-081-2/+2
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-081-0/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-18/+22
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-36/+24
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-2/+2
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-10/+13
* Fix some memory leaks on packet sending.Loic Blot2015-02-211-0/+1
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-171-4/+4
* Remove old comment from Network Rework Patch 2/4Loic Blot2015-02-171-16/+0
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-1399/+198
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-111-2/+1
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-101-856/+923
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-051-1/+1
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-311-30/+42
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-091-0/+6
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-64/+66
* More consistent progress bar from 0-100 on startupsapier2015-01-021-5/+18
* Fix missing call to std::ostringstream::strShadowNinja2014-12-121-2/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-2/+2
* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-081-9/+4
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-1/+3
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-011-4/+5
* Implement proper font handlingsapier2014-11-301-3/+3
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-261-1/+3
* Add (optional) client-side saving of server map to disksfan52014-11-191-0/+39
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-081-6/+5
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+4