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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-2/+2
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-224/+116
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
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* new object systemPerttu Ahola2011-04-101-2/+27
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+42
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* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-061-1/+2
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* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-061-2/+3
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* Chests work now!Perttu Ahola2011-04-041-0/+41
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-0/+34
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* Node metadata frameworkPerttu Ahola2011-04-041-3/+2
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-131/+337
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-0/+29
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-031-32/+9
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* Removed lua stuffPerttu Ahola2011-04-031-6/+0
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* commit before some radical changesPerttu Ahola2011-04-021-77/+83
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* mapgen work-in-progressPerttu Ahola2011-03-021-4/+7
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+4
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* modified the build system of lua to a more minimal onePerttu Ahola2011-02-241-0/+5
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* mainly work on object scripting apiPerttu Ahola2011-02-231-17/+4
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-1/+4
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-44/+114
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* now it works nicelyPerttu Ahola2011-02-111-1/+1
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* bug-fixin'Perttu Ahola2011-02-081-2/+3
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-0/+1
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* Tweaking aroundPerttu Ahola2011-01-251-4/+4
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* OMG! Main Menu!Perttu Ahola2011-01-231-2/+2
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-3/+3
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-071-19/+0
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* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-291-1/+1
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-31/+36
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-23/+11
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-7/+2
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* new viewing range updater algorithmPerttu Ahola2010-12-261-1/+1
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-1/+6
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* base stuff for item->object conversionPerttu Ahola2010-12-241-86/+37
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-155/+107
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* fixed crack animation timing in clientPerttu Ahola2010-12-231-0/+4
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* crafting system!Perttu Ahola2010-12-221-0/+18
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* some work-in-progressPerttu Ahola2010-12-221-8/+1
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* organizing stuff.Perttu Ahola2010-12-211-2/+2
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* Cracking blocks while diggingPerttu Ahola2010-12-211-72/+16
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* working time-of-day sending from server to clientPerttu Ahola2010-12-201-45/+33
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+9
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* day/night working client sidePerttu Ahola2010-12-191-19/+113
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* before daynight mesh cachePerttu Ahola2010-12-181-1/+31
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* before adding day/night lightingPerttu Ahola2010-12-181-5/+64
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-141-3/+3
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* in before messing with face drawing orientationPerttu Ahola2010-12-141-6/+7
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* working nicelyPerttu Ahola2010-12-131-0/+1
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* license stuffPerttu Ahola2010-11-291-0/+19
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt