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2015-03-30On Android enable always fastCraig Robbins1-11/+29
2015-03-30Let main menu scale (non-Android)Craig Robbins1-5/+2
2015-03-29Fix Android build-related bugsCraig Robbins2-21/+16
2015-03-29Make sure g_timegetter is initalised before running speedtestsCraig Robbins1-3/+3
2015-03-29Fix typoCraig Robbins1-1/+1
2015-03-29Update creditsCraig Robbins1-1/+6
2015-03-29queued_commands must be a std::deque. RunCommandQueues needs to push packet o...Loic Blot2-13/+9
2015-03-28Fix uninitialized variable Player::local_animation_speedLoic Blot1-0/+1
2015-03-28Update minetest.poRui1-10/+295
2015-03-28Add Lua function get_video_modes() for main menuCraig Robbins4-2/+34
2015-03-27Make camera clear error message if there's no errorShadowNinja1-0/+2
2015-03-27Fix GetText translation loadingShadowNinja1-2/+3
2015-03-27Change error_message from wstring to stringShadowNinja9-149/+129
2015-03-27Fix MSVC compile errorShadowNinja1-3/+3
2015-03-27Document nil player as being allowed for can_digShadowNinja1-1/+1
2015-03-27Fix typo in OpenGL ES 2 CMake fileShadowNinja1-1/+1
2015-03-27Clean up and tweak build systemShadowNinja50-1063/+744
2015-03-25Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7aLoic Blot1-17/+14
2015-03-25Update German translation and minetest.potWuzzy2-519/+769
2015-03-24lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2-10/+18
2015-03-25Change filename of screenshots to something more human readableCraig Robbins1-6/+15
2015-03-25Update timestamp to include dateCraig Robbins1-2/+2
2015-03-24Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot5-10/+15
2015-03-24Slow down the "key repeat" touch speed for some Android controlsCraig Robbins2-9/+17
2015-03-23Add core.register_schematic() and cache schematics on usekwolekr3-91/+146
2015-03-23Fix endianness inconsistency with PcgRandom::bytes()kwolekr1-25/+10
2015-03-23Schematics: Error if unable to open filekwolekr1-0/+5
2015-03-23Do not enable texture_clean_transparent by defaultkwolekr2-4/+4
2015-03-23Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat1-4/+7
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen1-2/+7
2015-03-23Fix Android build on 32 bitest311-3/+3
2015-03-23Fix cmake po detection bugest311-0/+1
2015-03-23Fix minetest.get_craft_recipe functionest311-0/+2
2015-03-22Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2-2/+3
2015-03-22Protect Player::hud from concurrent modificationsLoic Blot2-1/+15
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2-52/+32
2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot3-45/+3
2015-03-22Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot4-12/+5
2015-03-22Fix some loose ends from 3993093fkwolekr1-2/+4
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr10-171/+407
2015-03-21SendInventory when handleCommand_Interact is a use.poet-nohit1-1/+3
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen1-32/+44
2015-03-21Connect rails with connect_to_raillike and shorten the codesSmallJoker1-107/+49
2015-03-20Optimize minetest.get_(all)_craft_recipe(s)gregorycu3-180/+107
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen3-0/+98
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr5-11/+12
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat3-16/+49
2015-03-19Reset the old HP method on PlayerSAO::setHPLoic Blot1-0/+4
2015-03-18Fix game minetest.conf default settingsest316-20/+38
2015-03-18Add a Lua call to do damages / healsLoic Blot3-3/+45