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* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+1
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-211-0/+2
* Node highlighting.RealBadAngel2014-09-171-0/+5
* Fix heart + bubble bar size on different texture packssapier2014-05-071-0/+2
* Add download rate to media progress bar (non http mode only!)sapier2014-04-291-0/+2
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-191-1/+2
* Cleanup client init states by bumping protocol versionsapier2014-04-081-8/+13
* Pass arguments by referenceSelat2014-03-121-2/+2
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+4
* Remove lots of dead codesapier2014-02-071-3/+0
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-0/+5
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-011-1/+7
* New HUD element - waypoint.RealBadAngel2014-01-261-0/+2
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-0/+2
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-0/+8
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-0/+4
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-151-1/+1
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-131-52/+15
* Add minetest.swap_nodeNovatux2013-11-301-1/+1
* Always use builtin JThread librarykwolekr2013-09-151-1/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-3/+52
* Remove farmeshKahrl2013-08-131-1/+0
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-0/+1
* Add support for IPv6proller2013-06-231-1/+2
* Add drowningPilzAdam2013-06-191-0/+1
* Add progress bar to item visuals preloadingZeg92013-05-131-1/+1
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-6/+1
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-1/+6
* Added offset support for HUD itemsDiego Martínez2013-04-231-0/+1
* Added support for alignment in HUD itemsDiego Martínez2013-04-231-0/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-14/+14
* Lua HUDJonathon Anderson2013-04-181-1/+25
* Fix nick completionPilzAdam2013-04-051-1/+1
* Allow spawning particles from the server, from luaJeija2013-03-231-1/+33
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-7/+8
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add particlesJeija2013-01-141-0/+1
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-0/+1
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-1/+5
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-171-1/+1
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-161-5/+31
* ShaderSource and silly example shadersKahrl2012-12-021-0/+4
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-0/+3
* Detached inventoriesPerttu Ahola2012-07-241-0/+4
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement sign using form field protocolPerttu Ahola2012-06-031-2/+3