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* Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-221-0/+6
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-111-0/+2
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Keep track of player itemGiuseppe Bilotta2011-08-111-1/+3
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-111-1/+3
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* made screen go slightly blue when underwaterPerttu Ahola2011-07-011-0/+9
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* map unloading is now a whole lot betterPerttu Ahola2011-06-271-1/+2
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* even more code refactoringPerttu Ahola2011-06-261-108/+10
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* farmesh is now usable.Perttu Ahola2011-06-181-0/+2
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* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-0/+6
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-221-0/+2
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+9
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-50/+29
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* new object systemPerttu Ahola2011-04-101-0/+1
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+8
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* Chests work now!Perttu Ahola2011-04-041-1/+8
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-0/+1
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* Node metadata frameworkPerttu Ahola2011-04-041-1/+1
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-041-25/+144
| | | | Also made client mutex-free to allow easier adding of new stuff.
* commit before some more radical changesPerttu Ahola2011-04-031-1/+3
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+5
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-31/+2
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-0/+35
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-4/+8
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-071-3/+0
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-3/+1
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* new viewing range updater algorithmPerttu Ahola2010-12-261-1/+1
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* base stuff for item->object conversionPerttu Ahola2010-12-241-33/+1
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-11/+28
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* fixed crack animation timing in clientPerttu Ahola2010-12-231-0/+9
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* crafting system!Perttu Ahola2010-12-221-0/+1
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* Cracking blocks while diggingPerttu Ahola2010-12-211-5/+20
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* working time-of-day sending from server to clientPerttu Ahola2010-12-201-3/+2
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+13
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* day/night working client sidePerttu Ahola2010-12-191-21/+19
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* before daynight mesh cachePerttu Ahola2010-12-181-1/+7
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* before adding day/night lightingPerttu Ahola2010-12-181-1/+1
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-141-1/+1
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* in before messing with face drawing orientationPerttu Ahola2010-12-141-5/+1
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* license stuffPerttu Ahola2010-11-291-0/+19
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* fixed face updating slowness bugPerttu Ahola2010-11-291-0/+1
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* Working version before block send priorization updatePerttu Ahola2010-11-271-0/+2
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* Initial filesPerttu Ahola2010-11-271-0/+272