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* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-261-1/+1
* Add mesh generation delaynumber Zero2017-03-261-1/+2
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-1/+11
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-171-2/+0
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-12/+9
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-0/+6
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-0/+2
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-131-0/+1
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-131-1/+2
* [CSM] Add local formspecs. (#5094)red-0012017-03-131-0/+6
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-5/+11
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-131-0/+2
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-131-0/+5
* [CSM] Client side moddingLoic Blot2017-03-131-0/+10
* Add particle animation, glowsfan52017-01-181-0/+5
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-9/+8
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-8/+0
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-18/+0
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-0/+18
* Attached particle spawnersraymoo2016-10-131-0/+1
* Environment cleanupLoic Blot2016-10-091-1/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-1/+0
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-3/+3
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+3
* Client: disable pre v25 init sending by defaultest312016-08-221-0/+3
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-0/+2
* Move object nametags to cameraRealBadAngel2016-02-181-0/+8
* Use vertices with tangents only when its needed.RealBadAngel2016-02-151-0/+1
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-5/+0
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+2
* Hide minimap if it has been disabled by serverest312015-09-011-0/+4
* Clean up threadingShadowNinja2015-08-231-9/+4
* Optional reconnect functionalityest312015-07-231-0/+3
* Client: better m_proto_ver initialisationest312015-07-071-0/+6
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-291-8/+12
* Add minimap featureRealBadAngel2015-06-271-0/+6
* Add MoveSomewhere inventory actionest312015-06-231-0/+3
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-4/+4
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-0/+29
* Remove unused variable Client::m_active_blocksnerzhul2015-04-241-1/+0
* Refactor around translatePasswordest312015-04-171-2/+2
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-311-1/+1
* Change error_message from wstring to stringShadowNinja2015-03-271-2/+2
* Move client packet generators to dedicated functions for:Loic Blot2015-03-161-0/+5
* Finer progress bar updates when initializing nodesest312015-03-151-1/+1
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-131-1/+3
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-131-2/+2
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-131-2/+2