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* Fix lighting of the wield mesh (#12341)x20482022-05-201-0/+3
| | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-271-3/+1
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* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-011-3/+0
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-251-0/+2
| | | | (#11705)
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-1/+2
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-13/+34
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* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-191-2/+0
| | | | property (#10443)
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-021-1/+14
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* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-161-0/+6
| | | | Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+231
Update Android.mk Remove 'src/client' from include_directories