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2020-11-26Avoid generating the same chunk more than once with multiple emerge threads.Lars11-50/+5
2020-11-26Change typedef to normal definitions in GUI codesfan52-14/+14
2020-11-26Return star color calculation to what it previously wassfan51-1/+1
2020-11-26Fix stylenumzero1-2/+4
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero1-4/+5
2020-11-26Sky: support GLES2numzero5-10/+31
2020-11-26Allow missing shadersnumzero1-1/+1
2020-11-26Replace TriangleFan as poorly supportednumzero1-11/+11
2020-11-26Reuse seed when updating starsnumzero2-3/+6
2020-11-26Store stars in a single static mesh buffernumzero2-115/+92
2020-11-26Don't evaluate things many timesnumzero1-7/+6
2020-11-26Batch cloud drawingnumzero1-24/+23
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars1-3/+3
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars1-1/+4
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo6-10/+57
2020-11-22Fix Visual Studio build in ActionsMoNTE481-3/+3
2020-11-20Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2-49/+32
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2-4/+4
2020-11-15Auto build client appimage (#10561)Lejo2-27/+98
2020-11-15Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2-2/+28
2020-11-12serverpackethandler: Minor log message fixessfan51-7/+6
2020-11-12Copy position for can_digsfan51-1/+2
2020-11-12Fix player sprite visibility in first personsfan51-3/+13
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan52-32/+29
2020-11-12Fix warnings about an unused variables and implicit conversion (#10586)red-0013-3/+6
2020-11-12Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker3-64/+111
2020-11-12PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker1-6/+11
2020-11-12Increase default emerge queue limits and limit enqueue requests for active bl...Lars3-6/+10
2020-11-10Do not set a default for description in itemdef table (#10559)DS2-8/+17
2020-11-10ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker1-14/+28
2020-11-10Mark additional locales as brokensfan51-0/+3
2020-11-10Update fallback font to newer versionsfan53-3/+1
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch3-27/+17
2020-11-09Fix object interaction distance not being checked (#10547)rubenwardy2-8/+9
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker1-0/+3
2020-11-07Revert #10495 and simplify.Lars1-1/+8
2020-11-05Fix integer-string conversion for shaderssfan51-4/+4
2020-11-04Add model[] formspec element (#10320)SmallJoker16-1/+545
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller1-6/+13
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy3-42/+39
2020-11-03Slight simplification and optimization of RemoteClient.Lars1-13/+7
2020-11-03Increase defaults for viewing_range, active_object_range and related settings...Lars2-12/+12
2020-11-02Block attempts to connect to the client (#10589)red-0013-2/+10
2020-11-01Fix incorrect deprecation hintsSmallJoker1-4/+4
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy9-80/+71
2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller1-68/+45
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov1-2/+2
2020-10-27Avoid resending near blocks unnecessarily.Lars2-46/+42
2020-10-25Fix CSMs on arm64 (#10553)luk3yx1-0/+4
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy17-120/+233