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* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-081-1/+1
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* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-201-47/+110
| | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-201-0/+75
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* Move files to subdirectories (#6599)Vitaliy2017-11-081-1/+1
| | | | * Move files around
* Modernize client code (#6250)Loïc Blot2017-08-151-2/+1
| | | | | | | | * Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-131-0/+119
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)