aboutsummaryrefslogtreecommitdiff
path: root/src/client/particles.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-031-2/+2
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-191-1/+1
|
* Implement spawning particles with node texture appearancesfan52020-05-231-17/+58
|
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-221-203/+130
|
* particles.cpp: Fix code-styleANAND2019-08-311-12/+17
| | | | Mainly spacing and pointer placement
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-311-31/+33
| | | | Co-authored-by: ANAND <ClobberXD@gmail.com>
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-1/+1
| | | Finish getNode cleanup
* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-011-28/+9
| | | | | * Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+684
Update Android.mk Remove 'src/client' from include_directories