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* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-111-13/+18
| | | | | | | | | | | * Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+145
Co-authored-by: x2048 <codeforsmile@gmail.com>