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* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-0/+6
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* Tune shadow perspective distortion (#12146)x20482022-03-311-0/+6
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-121-12/+4
| | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+44
Co-authored-by: x2048 <codeforsmile@gmail.com>