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path: root/src/client/sound_openal.h (unfollow)
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2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan51-1/+12
2022-04-28Refactor local time getter functions (#12221)Oblomov2-8/+29
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72-0/+7
2022-04-28Show unknown node in debug screen (#12230)Wuzzy1-3/+7
2022-04-28DevTest: Fix armorball sprite (#12228)Wuzzy2-1/+1
2022-04-27Support CSS Color Module Level 4 (#12204)Lars Müller2-1/+2
2022-04-24Fix texture packs not showing as enabled in mainmenurubenwardy1-1/+1
2022-04-24Fix invalid queued package element and path (#12218)Alex1-2/+1
2022-04-24DevTest: Add more test weapons and armorball modes (#11870)Wuzzy15-34/+129
2022-04-24Fix worldaligned texturesGiuseppe Bilotta1-2/+5
2022-04-24Fix some textures not being sent correctly to older clientsGiuseppe Bilotta1-3/+15
2022-04-24Fix typo: vector.check() ought to be vector.check(v)Lars Müller1-1/+1
2022-04-24Use mod names/titles instead of technical names (#12192)olive5-16/+42
2022-04-24Builtin: Allow to revoke unknown privilegesSmallJoker1-12/+13
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller1-1/+2
2022-04-21Update docs to reference CSS Color Module Level 3Lars Müller1-1/+1
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust71-3/+0
2022-04-16Send chat error when attemping to /set a secure setting (#12193)olive1-0/+4
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker1-10/+7
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x20489-121/+183
2022-04-10Fix item entity Z-fightingLars Mueller1-1/+2
2022-04-10Remove unneeded ObjectRef setter return values (#12179)Lars Müller2-31/+17
2022-04-08Don't test overflow behavior for VoxelArea extentsShadowNinja1-2/+2
2022-04-08Remove generate-texture-normals.shShadowNinja1-255/+0
2022-04-08Fix typo and update settings filesShadowNinja3-4/+75
2022-04-08Fix spaces generated by settings file generatorShadowNinja1-4/+11
2022-04-08Use CMake's -B, --build, and --install optionsShadowNinja6-33/+22
2022-04-08Fix OOB read in trim("")ShadowNinja1-2/+2
2022-04-08Remove duplicate test for trimShadowNinja1-11/+2
2022-04-08Update directory name sanitizationShadowNinja3-30/+23
2022-04-08Add tests for sanitizeDirNameShadowNinja1-0/+11
2022-04-08Add additional reserved directory namesShadowNinja1-2/+29
2022-04-08Auto-detect level of parallelismShadowNinja3-7/+3
2022-04-08Remove duplication in config.hShadowNinja1-10/+6
2022-04-08Spacing fixesShadowNinja31-83/+82
2022-04-08Treat empty XDG_CACHE_HOME same as unsetShadowNinja1-1/+1
2022-04-08Use build directory for buildsShadowNinja5-11/+11
2022-04-08Fix compiler warningsShadowNinja9-51/+44
2022-04-07Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko1-1/+0
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko1-9/+0
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x204812-112/+156
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton6-57/+57
2022-04-07Enable shadows by default in devtest (#12157)x20482-8/+14
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton5-34/+103
2022-04-03Fix -mwindows flag not being applied anymoresfan51-1/+4
2022-04-02Add depth sorting for node faces (#11696)x20488-93/+629
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko1-1/+1
2022-04-01Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko1-1/+1
2022-03-31Limit shadow map to the viewing range (#12158)x20481-0/+2
2022-03-31Tune shadow perspective distortion (#12146)x204812-59/+117