Commit message (Collapse) | Author | Age | Files | Lines | |
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* | tileable flags are needed also without shaders because of filters | RealBadAngel | 2015-08-20 | 1 | -0/+6 |
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* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 | 1 | -13/+3 |
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* | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | 2015-08-05 | 1 | -1/+19 |
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* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 | 1 | -2/+4 |
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* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -2/+9 |
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* | Add minimap feature | RealBadAngel | 2015-06-27 | 1 | -0/+2 |
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* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 | 1 | -15/+1 |
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* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 | 1 | -0/+2 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 | 1 | -0/+280 |
tile.hpp to src/client/ |