aboutsummaryrefslogtreecommitdiff
path: root/src/client (unfollow)
Commit message (Collapse)AuthorFilesLines
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan51-1/+37
(#11766)
2021-11-22Allow for Game-Specific Menu Music (#11241)ExeVirus7-63/+95
2021-11-19Add macOS build docs (#11757)Andrew Kerr1-1/+56
2021-11-19Fix local digging animation (#11772)savilli1-3/+4
2021-11-10Fix compiler detection in buildbotsfan52-6/+6
it was just half-broken before...
2021-11-10Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy3-0/+71
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-05Fix typo in buildbot scriptssfan52-2/+2
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE8-46/+97
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy18-70/+228
2021-10-31Add variable to use existing IrrlichtMt build (#11656)JosiahWI2-8/+25
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-10-31Automatically package MinGW runtime in buildbotsfan55-39/+34
2021-10-31Replace uses of which(1) with command -vsfan54-8/+8
2021-10-31Update Android to new dependency repo (#11690)sfan57-106/+88
2021-10-31Apply shadow only to the naturally lit part of the fragment color (#11722)x20482-10/+22
Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2-1/+51
2021-10-25Fix crash on hypertext[] with not enough partsrubenwardy1-2/+3
The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION.
2021-10-25Fixes around emerge handlingsfan51-6/+11
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2-7/+15
(#11705)
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan57-56/+118
(#11662)
2021-10-22Fix no_texture.png activation w/ simple leavesWuzzy1-4/+0
2021-10-22Fix incorrect error message in core.encode_pngsfan51-1/+1
2021-10-20Fix view bobbing not resetting when restingLars Müller1-30/+4
partially fixes #11694, also fixes #11692
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy11-23/+68
2021-10-15Fix compiling on Windows with Visual StudioLoneWolfHT4-1/+7
2021-10-15Use scoped app storage on Android (#11466)rubenwardy10-186/+276
From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
2021-10-15Make /status message easier to readWuzzy2-10/+31
2021-10-13Add embedded PNG texture modifier (#11498)hecks3-35/+126
2021-10-12Remove broken timeout behavioursfan51-23/+4
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.
2021-10-12Fix player HP desync between client and serversavilli3-4/+10
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker24-799/+6
2021-10-07Move instead of copy during content install if possiblesfan54-22/+44
2021-10-07Move archive extraction in content store to async jobsfan56-102/+44
2021-10-07Make fs::extractZipFile thread-safesfan53-51/+65
2021-10-07Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d12-6/+74
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-05List only jpg and png as screenshot format options (#11675)HybridDog1-2/+2
The other formats are no longer supported in Minetest Irrlicht.
2021-10-05Reduce shadow jitter (#11668)lhofhansl1-17/+0
2021-10-05Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy1-2/+9
2021-10-05Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton1-2/+3
2021-10-05Add get_server_max_lag() (#11671)Wuzzy3-0/+17
2021-10-01Add an option `-t` to force text output in /helpPedro Gimeno2-44/+75
This also improves detection of whether formspecs are available.
2021-10-01Improvements to colored shadows (#11516)x20485-5/+29
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy15-45/+289
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x20483-29/+104
2021-09-27Various code improvementsSmallJoker11-47/+40
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
2021-09-26Update builtin locale files (#11650)Wuzzy3-6/+10
2021-09-26Use CMake's GNUInstallDirs for install directories on Unix (#11636)nia1-8/+9
This makes the installation process honor system-specific directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on BSD).
2021-09-26Fix several typos in settingtypes.txt (#11623)Wuzzy1-17/+17
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail16-51/+89
2021-09-22Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan51-0/+3
2021-09-19Fix src/util/string.cpp on NetBSDnia1-3/+16
- iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.