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* Cache liquid alternative IDs (#8053)Vitaliy2020-05-201-2/+2
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-201-1/+11
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-191-2/+7
* content_mapblock: Move static initialization out of functionssfan52020-05-171-24/+30
* Client: Add sum and average to packetcountersfan52020-05-172-3/+14
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-161-8/+7
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-141-1/+1
* Add chat_log_level setting (#9223)SmallJoker2020-05-141-11/+5
* Damage texture modifier (#9833)Lars Müller2020-05-111-9/+5
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-114-18/+91
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-091-29/+4
* Server class code cleanups (#9769)Loïc Blot2020-05-071-1/+0
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-061-2/+2
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-053-10/+27
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-052-12/+12
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-022-18/+81
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-261-9/+39
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-251-47/+44
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-251-1/+1
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-252-2/+2
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-231-6/+14
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-221-5/+2
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-194-6/+24
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-164-24/+31
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-2/+5
* Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy2020-04-131-22/+44
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-121-2/+14
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-112-45/+67
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-111-4/+5
* Implement DPI scaling for Windows (#9586)sfan52020-04-111-17/+60
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-111-1/+1
* A few initialization cleanupssfan52020-04-112-3/+10
* Move clientsimpleobject.h to client folder (#9630)Loïc Blot2020-04-101-0/+35
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-103-16/+25
* Collision various fixes (#9343)TheTermos2020-04-081-0/+2
* Overall improvements to log messages (#9598)sfan52020-04-088-62/+53
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-061-1/+12
* Fix texture distortion for flowing liquids (#9561)Elias Åström2020-04-021-7/+14
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-281-3/+10
* Fix crash on wielditem/item entitiessfan52020-03-281-1/+2
* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-231-3/+5
* Add comments for translators (#9510)Wuzzy2020-03-203-0/+12
* Fix entity lighting (#9514)Danila Shutov2020-03-162-37/+37
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-081-4/+8
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-081-26/+9
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-055-283/+619
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-261-8/+2
* Basic model shading (#9374)Danila Shutov2020-02-167-41/+163
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-011-4/+4
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-012-2/+2