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* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-291-0/+3
* Return star color calculation to what it previously wassfan52020-11-261-1/+1
* Fix stylenumzero2020-11-261-2/+4
* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-261-4/+5
* Sky: support GLES2numzero2020-11-263-10/+21
* Allow missing shadersnumzero2020-11-261-1/+1
* Replace TriangleFan as poorly supportednumzero2020-11-261-11/+11
* Reuse seed when updating starsnumzero2020-11-262-3/+6
* Store stars in a single static mesh buffernumzero2020-11-262-115/+92
* Don't evaluate things many timesnumzero2020-11-261-7/+6
* Batch cloud drawingnumzero2020-11-261-24/+23
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-251-1/+4
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-231-6/+6
* Fix player sprite visibility in first personsfan52020-11-121-3/+13
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-122-32/+29
* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-123-64/+111
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-093-27/+17
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-081-0/+3
* Fix integer-string conversion for shaderssfan52020-11-051-4/+4
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-041-6/+13
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-291-68/+45
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-291-2/+2
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-251-46/+136
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-211-1/+4
* Fix show_on_minimap default value for local playersfan52020-10-201-0/+2
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-196-11/+70
* Minor clientmap improvements.Lars2020-10-191-17/+19
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-171-1/+22
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-177-82/+12
* Avoid drawing invisible blocks on the client.Lars2020-10-131-7/+1
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-061-0/+2
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-056-54/+1
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-048-126/+263
* Add First Person Attachments (#10360)Jordan Snelling2020-10-043-7/+60
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-041-13/+6
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-031-3/+4
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-6/+6
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-241-1/+2
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-233-111/+64
* Fix chat/infotext overlap if many chat lines (#10399)Wuzzy2020-09-221-11/+14
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-161-7/+2
* Remove "generate normal maps" feature (#10313)hecks2020-09-141-28/+0
* Darwin platform build fix (#10376)David CARLIER2020-09-096-4/+10
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-041-0/+2
* Add compass HUD element (#9312)EvidenceB2020-08-292-0/+148
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-292-5/+3
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-251-0/+18
* Properly handle mod-errors in on_shutdownDesour2020-08-241-1/+2
* Fix MSVC compiler warnings (#10197)adrido2020-08-231-1/+1
* Clean up sound_fade (#10119)hecks2020-08-191-25/+30