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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-039-20/+25
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-033-13/+11
* refacto: drop unused Hud::smgrLoic Blot2021-05-031-1/+0
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-034-21/+19
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-038-52/+56
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-0310-104/+91
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-034-32/+13
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-033-6/+11
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-034-15/+82
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-031-7/+0
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-205-26/+100
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-201-4/+6
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-206-0/+64
* GLES fixes (#11205)sfan52021-04-182-5/+11
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
* Don't reseed stars when changing star countWuzzy2021-04-091-1/+2
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-051-1/+1
* Game: Scale damage flash to max HPSmallJoker2021-04-052-4/+10
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-055-37/+38
* Sort out cURL timeouts and increase defaultsfan52021-04-022-7/+2
* Irrlicht support code maintenancesfan52021-03-316-40/+0
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-301-14/+28
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-301-0/+12
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-301-1/+9
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-302-5/+13
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-292-54/+49
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-231-2/+2
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-211-1/+4
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-191-4/+19
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-163-3/+3
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-163-7/+6
* Enable Irrlicht debug logging with --tracesfan52021-03-121-0/+2
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-121-3/+11
* Handle mesh load failure without crashingsfan52021-03-121-0/+2
* Restore Irrlicht 1.9 supportsfan52021-03-093-2/+9
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-092-29/+40
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-062-110/+68
* Pause animations while game is paused (#10658)Vitaliy2021-03-051-0/+40
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-261-21/+24
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-262-17/+21
* Use "Aux1" key name consistently everywhereWuzzy2021-02-244-8/+8
* Fix keyWasDown in input handlersfan52021-02-232-9/+4
* Minimap: Fix default label translationsSmallJoker2021-02-221-5/+6
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-191-3/+3
* Add nametag background setting and object property (#10937)rubenwardy2021-02-173-38/+54
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-141-0/+5
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-081-7/+1
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-061-2/+5
* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-021-1/+1
* Drop wide/narrow conversion functionssfan52021-02-022-3/+4