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* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-034-21/+19
| | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-038-52/+56
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-0310-104/+91
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-034-32/+13
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-033-6/+11
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-034-15/+82
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-031-7/+0
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-205-26/+100
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-201-4/+6
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-206-0/+64
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-182-5/+11
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Don't reseed stars when changing star countWuzzy2021-04-091-1/+2
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* Don't apply connection timeout limit to locally hosted serverssfan52021-04-051-1/+1
| | | | fixes #11085
* Game: Scale damage flash to max HPSmallJoker2021-04-052-4/+10
| | | | The flash intensity is calculated proportionally to the maximal HP.
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-055-37/+38
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* Sort out cURL timeouts and increase defaultsfan52021-04-022-7/+2
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* Irrlicht support code maintenancesfan52021-03-316-40/+0
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* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-301-14/+28
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-301-0/+12
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-301-1/+9
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-302-5/+13
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* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-292-54/+49
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-231-2/+2
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* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-211-1/+4
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* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-191-4/+19
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* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-163-3/+3
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* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-163-7/+6
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* Enable Irrlicht debug logging with --tracesfan52021-03-121-0/+2
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* Avoid unnecessary copies during media/mesh loadingsfan52021-03-121-3/+11
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* Handle mesh load failure without crashingsfan52021-03-121-0/+2
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* Restore Irrlicht 1.9 supportsfan52021-03-093-2/+9
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* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-092-29/+40
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* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-062-110/+68
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* Pause animations while game is paused (#10658)Vitaliy2021-03-051-0/+40
| | | Pauses all mesh animations while game is paused.
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-261-21/+24
| | | Some other minor parts of clientmap.cpp have been cleaned up along the way
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-262-17/+21
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* Use "Aux1" key name consistently everywhereWuzzy2021-02-244-8/+8
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* Fix keyWasDown in input handlersfan52021-02-232-9/+4
| | | | This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
* Minimap: Fix default label translationsSmallJoker2021-02-221-5/+6
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* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-191-3/+3
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-173-38/+54
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* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-141-0/+5
| | | | closes #10949
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-081-7/+1
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* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-061-2/+5
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* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-021-1/+1
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* Drop wide/narrow conversion functionssfan52021-02-022-3/+4
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-311-3/+2
| | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-293-41/+34
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* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-284-2/+4
| | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.