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* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-143-14/+12
* Spacing fixesShadowNinja2022-04-084-6/+6
* Fix compiler warningsShadowNinja2022-04-082-5/+7
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-071-9/+0
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-078-61/+73
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-071-2/+2
* Add depth sorting for node faces (#11696)x20482022-04-026-93/+624
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-021-1/+1
* Limit shadow map to the viewing range (#12158)x20482022-03-311-0/+2
* Tune shadow perspective distortion (#12146)x20482022-03-315-18/+76
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-266-29/+90
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
* Correct normal bias for entitiesDmitry Kostenko2022-03-073-12/+7
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-071-1/+1
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-071-1/+1
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-071-0/+16
* Improve lighting of entities.Dmitry Kostenko2022-03-073-18/+25
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-071-2/+7
* Render shadows on entities.Dmitry Kostenko2022-03-071-0/+11
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-35/+36
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-101-12/+57
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-315-6/+6
* Fix builtin statbar backgroundsLars Mueller2022-01-311-4/+3
* Get rid of `basic_debug` last minutesfan52022-01-302-11/+8
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-295-6/+6
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-276-82/+89
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-273-5/+43
* Fix consistency of sky sun/moon texture behavioursfan52022-01-223-122/+67
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-1/+1
* Fix local animation not instantly updating after being setsfan52022-01-191-0/+1
* Reset override material in anaglyphDmitry Kostenko2022-01-161-0/+1
* Restore pass-through of direction keys (#11924)sfan52022-01-096-59/+53
* Fully remove bitmap font support (#11863)sfan52022-01-082-140/+22
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-072-20/+16
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-021-0/+4
* Recalculate normals before adding mesh to the scenex20482022-01-021-4/+3
* Print announce error response (#11878)ShadowNinja2022-01-011-3/+3
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-301-6/+11
* Socket-related cleanupssfan52021-12-291-1/+0
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-293-68/+43
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-291-1/+5
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-281-1/+1
* Protect font initialization with mutexsfan52021-12-182-39/+14
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-7/+14
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-131-8/+10
* Fix various code & correctness issues (#11815)sfan52021-12-052-2/+2
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-011-1/+1