Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | 2021-04-20 | 5 | -26/+100 |
| | | | | (#11145) | ||||
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 | 1 | -4/+6 |
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* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 | 6 | -0/+64 |
| | | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | ||||
* | GLES fixes (#11205) | sfan5 | 2021-04-18 | 2 | -5/+11 |
| | | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | ||||
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 | 1 | -7/+19 |
| | | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | ||||
* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 | 1 | -1/+2 |
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* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 | 1 | -1/+1 |
| | | | | fixes #11085 | ||||
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 | 2 | -4/+10 |
| | | | | The flash intensity is calculated proportionally to the maximal HP. | ||||
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 | 5 | -37/+38 |
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* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 | 2 | -7/+2 |
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* | Irrlicht support code maintenance | sfan5 | 2021-03-31 | 6 | -40/+0 |
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* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 | 1 | -14/+28 |
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* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 | 1 | -0/+12 |
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* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 | 1 | -1/+9 |
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* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 | 2 | -5/+13 |
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* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 | 2 | -54/+49 |
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* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 | 1 | -2/+2 |
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* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 | 1 | -1/+4 |
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* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 | 1 | -4/+19 |
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* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 | 3 | -3/+3 |
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* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 | 3 | -7/+6 |
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* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 | 1 | -0/+2 |
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* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 | 1 | -3/+11 |
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* | Handle mesh load failure without crashing | sfan5 | 2021-03-12 | 1 | -0/+2 |
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* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 | 3 | -2/+9 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 | 2 | -29/+40 |
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* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 | 2 | -110/+68 |
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* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 | 1 | -0/+40 |
| | | | Pauses all mesh animations while game is paused. | ||||
* | Keep mapblocks in memory if they're in range (#10714) | hecks | 2021-02-26 | 1 | -21/+24 |
| | | | Some other minor parts of clientmap.cpp have been cleaned up along the way | ||||
* | Fix hud_change and hud_remove after hud_add (#10997) | savilli | 2021-02-26 | 2 | -17/+21 |
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* | Use "Aux1" key name consistently everywhere | Wuzzy | 2021-02-24 | 4 | -8/+8 |
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* | Fix keyWasDown in input handler | sfan5 | 2021-02-23 | 2 | -9/+4 |
| | | | | This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done. | ||||
* | Minimap: Fix default label translations | SmallJoker | 2021-02-22 | 1 | -5/+6 |
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* | Fix world-aligned node rendering at bottom (#10742) | Wuzzy | 2021-02-19 | 1 | -3/+3 |
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* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 | 3 | -38/+54 |
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* | Fix segfault with invalid texture strings and minimap enabled | sfan5 | 2021-02-14 | 1 | -0/+5 |
| | | | | closes #10949 | ||||
* | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | 2021-02-08 | 1 | -7/+1 |
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* | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | 2021-02-06 | 1 | -2/+5 |
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* | Fix memory leak detected by address sanitizer (#10896) | k.h.lai | 2021-02-02 | 1 | -1/+1 |
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* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 | 2 | -3/+4 |
| | | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | ||||
* | Readd Client::sendPlayerPos optimization (was part of 81c7f0a) | sfan5 | 2021-01-31 | 1 | -3/+2 |
| | | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226. | ||||
* | Settings: Purge getDefault, clean FontEngine | SmallJoker | 2021-01-29 | 3 | -41/+34 |
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* | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | 2021-01-28 | 4 | -2/+4 |
| | | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition. | ||||
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 | 9 | -49/+0 |
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* | Use JSON for favorites, move server list code to Lua (#10085) | rubenwardy | 2021-01-22 | 1 | -8/+0 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||||
* | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | 2021-01-21 | 1 | -2/+2 |
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* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 | 5 | -38/+19 |
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* | Minor profiler fixes. | Lars | 2020-12-23 | 1 | -0/+3 |
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* | Fix some more joystick issues (#10624) | Markus | 2020-12-19 | 4 | -48/+46 |
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* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 | 8 | -377/+157 |
| | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. |