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Server-optimized Minetest 5.6.0
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Age
Files
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...
*
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-22
1
-0
/
+3
*
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
3
-13
/
+27
*
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
1
-6
/
+12
*
Fix trivial typos
sfan5
2021-09-19
2
-2
/
+2
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
1
-2
/
+6
*
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-15
1
-1
/
+1
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
2
-5
/
+5
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
1
-0
/
+4
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
4
-76
/
+380
*
Fix movement in random_input mode (#11592)
NeroBurner
2021-09-05
2
-7
/
+41
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
6
-65
/
+115
*
Fix 6th line of infotext being cut off in half (#11456)
Wuzzy
2021-08-23
1
-3
/
+6
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
3
-12
/
+30
*
Fix scaled world-aligned textures being aligned inconsistently for non-normal...
Wuzzy
2021-08-19
1
-7
/
+7
*
Add fwgettext util function
rubenwardy
2021-08-19
3
-38
/
+16
*
Fix inconsistent integer comparison warnings
SmallJoker
2021-08-17
1
-1
/
+1
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
1
-0
/
+1
*
Cap iterations of imageCleanTransparent sanely
sfan5
2021-08-16
1
-2
/
+7
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
1
-3
/
+3
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
7
-66
/
+65
*
OpenAL: Free buffers on quit
SmallJoker
2021-08-03
1
-0
/
+8
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
1
-5
/
+1
*
Remove unsupported extensions from list in tile.cpp
hecktest
2021-07-29
1
-6
/
+2
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
3
-18
/
+17
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
7
-62
/
+214
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
1
-1
/
+0
*
Remove unused header includes
hecks
2021-07-21
1
-1
/
+0
*
CSM: Do not index files within hidden directories
SmallJoker
2021-07-17
1
-0
/
+3
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
2
-3
/
+47
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
1
-6
/
+12
*
Fix build on Ubuntu 16.04 and macOS
sfan5
2021-07-12
1
-6
/
+6
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
1
-3
/
+14
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
2
-14
/
+19
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
2
-23
/
+13
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
1
-31
/
+23
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
5
-16
/
+71
*
Perform some quality assurance for translation strings (#11375)
Wuzzy
2021-06-23
1
-2
/
+2
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
4
-85
/
+1
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
22
-24
/
+1548
*
fontengine: Fix crash loading PNG/XML fonts from paths without dot
sfan5
2021-06-01
1
-2
/
+3
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
1
-12
/
+10
*
Fix cloud fog being broken for high clouds
Wuzzy
2021-05-29
1
-1
/
+1
*
Fix client crash on when con::PeerNotFoundException is thrown (#11286)
savilli
2021-05-24
1
-8
/
+8
*
Fix overlays for 2D-drawn items
sfan5
2021-05-08
1
-2
/
+7
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
2
-68
/
+0
*
Use Irrlicht functions to query npot texture support
sfan5
2021-05-05
3
-39
/
+5
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
12
-64
/
+56
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
5
-29
/
+21
*
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
1
-5
/
+5
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
9
-20
/
+25
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