index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
1
-0
/
+16
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
3
-18
/
+25
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
1
-2
/
+7
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
1
-0
/
+11
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
1
-35
/
+36
*
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-10
1
-12
/
+57
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
5
-6
/
+6
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
1
-4
/
+3
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
2
-11
/
+8
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
5
-6
/
+6
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
6
-82
/
+89
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
3
-5
/
+43
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
3
-122
/
+67
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
1
-1
/
+1
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
1
-0
/
+1
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
1
-0
/
+1
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
6
-59
/
+53
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
2
-140
/
+22
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
2
-20
/
+16
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
1
-0
/
+4
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
1
-4
/
+3
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
1
-3
/
+3
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
1
-6
/
+11
*
Socket-related cleanups
sfan5
2021-12-29
1
-1
/
+0
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
3
-68
/
+43
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
1
-1
/
+5
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
1
-1
/
+1
*
Protect font initialization with mutex
sfan5
2021-12-18
2
-39
/
+14
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
1
-7
/
+14
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
1
-8
/
+10
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
2
-2
/
+2
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
1
-1
/
+1
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
1
-9
/
+46
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
1
-1
/
+37
*
Fix local digging animation (#11772)
savilli
2021-11-19
1
-3
/
+4
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
3
-45
/
+18
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
2
-2
/
+4
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
1
-0
/
+50
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
2
-7
/
+15
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
1
-30
/
+4
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
4
-18
/
+33
*
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
1
-0
/
+1
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
1
-35
/
+78
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
2
-596
/
+0
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
1
-17
/
+0
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
1
-1
/
+4
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
3
-26
/
+39
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
3
-29
/
+104
*
Various code improvements
SmallJoker
2021-09-27
3
-6
/
+7
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
3
-17
/
+17
[prev]
[next]