Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Drop --videomodes, fullscreen_bpp and high_precision_fpu settings | sfan5 | 2021-06-16 | 4 | -85/+1 |
| | | | | These have been pointless for a while. | ||||
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 22 | -24/+1548 |
| | | | Co-authored-by: x2048 <codeforsmile@gmail.com> | ||||
* | fontengine: Fix crash loading PNG/XML fonts from paths without dot | sfan5 | 2021-06-01 | 1 | -2/+3 |
| | | | | fixes #11096 | ||||
* | Fix procession ordering issue in content_cao | sfan5 | 2021-05-30 | 1 | -12/+10 |
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* | Fix cloud fog being broken for high clouds | Wuzzy | 2021-05-29 | 1 | -1/+1 |
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* | Fix client crash on when con::PeerNotFoundException is thrown (#11286) | savilli | 2021-05-24 | 1 | -8/+8 |
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* | Fix overlays for 2D-drawn items | sfan5 | 2021-05-08 | 1 | -2/+7 |
| | | | | fixes #11248 | ||||
* | fix: extractZipFile is not part of Client but more generic. | Loic Blot | 2021-05-06 | 2 | -68/+0 |
| | | | | This solve a crash from mainmenu while extracting the zip | ||||
* | Use Irrlicht functions to query npot texture support | sfan5 | 2021-05-05 | 3 | -39/+5 |
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* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 | 12 | -64/+56 |
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* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 | 5 | -29/+21 |
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* | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | 2021-05-03 | 1 | -5/+5 |
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* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 | 9 | -20/+25 |
| | | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | ||||
* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | 2021-05-03 | 3 | -13/+11 |
| | | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | ||||
* | refacto: drop unused Hud::smgr | Loic Blot | 2021-05-03 | 1 | -1/+0 |
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* | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 2021-05-03 | 4 | -21/+19 |
| | | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | ||||
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 | 8 | -52/+56 |
| | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | ||||
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 | 10 | -104/+91 |
| | | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | ||||
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 | 4 | -32/+13 |
| | | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code | ||||
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 | 3 | -6/+11 |
| | | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | ||||
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 | 4 | -15/+82 |
| | | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | ||||
* | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 2021-05-03 | 1 | -7/+0 |
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* | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | 2021-04-20 | 5 | -26/+100 |
| | | | | (#11145) | ||||
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 | 1 | -4/+6 |
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* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 | 6 | -0/+64 |
| | | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | ||||
* | GLES fixes (#11205) | sfan5 | 2021-04-18 | 2 | -5/+11 |
| | | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | ||||
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 | 1 | -7/+19 |
| | | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | ||||
* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 | 1 | -1/+2 |
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* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 | 1 | -1/+1 |
| | | | | fixes #11085 | ||||
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 | 2 | -4/+10 |
| | | | | The flash intensity is calculated proportionally to the maximal HP. | ||||
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 | 5 | -37/+38 |
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* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 | 2 | -7/+2 |
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* | Irrlicht support code maintenance | sfan5 | 2021-03-31 | 6 | -40/+0 |
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* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 | 1 | -14/+28 |
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* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 | 1 | -0/+12 |
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* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 | 1 | -1/+9 |
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* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 | 2 | -5/+13 |
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* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 | 2 | -54/+49 |
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* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 | 1 | -2/+2 |
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* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 | 1 | -1/+4 |
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* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 | 1 | -4/+19 |
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* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 | 3 | -3/+3 |
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* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 | 3 | -7/+6 |
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* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 | 1 | -0/+2 |
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* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 | 1 | -3/+11 |
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* | Handle mesh load failure without crashing | sfan5 | 2021-03-12 | 1 | -0/+2 |
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* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 | 3 | -2/+9 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 | 2 | -29/+40 |
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* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 | 2 | -110/+68 |
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* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 | 1 | -0/+40 |
| | | | Pauses all mesh animations while game is paused. |