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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-1/+4
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-0/+3
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+146