Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | 2011-12-04 | 1 | -89/+27 | |
| | | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command | |||||
* | Don't initialize ItemCAOs with stick.png | Perttu Ahola | 2011-12-04 | 1 | -3/+2 | |
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* | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 | 1 | -1/+25 | |
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* | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | 2011-12-03 | 1 | -6/+7 | |
| | | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | |||||
* | Make hitting players make a visual damage flash to the player texture and ↵ | Perttu Ahola | 2011-12-02 | 1 | -6/+18 | |
| | | | | the screen of the local player | |||||
* | Don't hide players in pitch black (like oerkkis) | Perttu Ahola | 2011-12-02 | 1 | -6/+0 | |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 | 1 | -9/+43 | |
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* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | 1 | -0/+2 | |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 | 1 | -51/+656 | |
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* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 | 1 | -46/+143 | |
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* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 | 1 | -247/+295 | |
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* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 | 1 | -8/+33 | |
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* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵ | Perttu Ahola | 2011-11-29 | 1 | -0/+9 | |
| | | | | staticdata interface to Lua | |||||
* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 | 1 | -1/+1 | |
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* | Replace direct irrlicht texture fetching in CAO content with TextureSource | Perttu Ahola | 2011-11-29 | 1 | -23/+21 | |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | 1 | -0/+1 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -47/+47 | |
| | | | | node/tool/item/whatever types | |||||
* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -1/+113 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -1/+3 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -1/+3 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -63/+44 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -11/+18 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -0/+149 | |
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* | Fix possible NULL dereference in MobV2CAO::step | Perttu Ahola | 2011-10-18 | 1 | -0/+2 | |
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* | Fix possible NULL pointer access in MobV2CAO | Perttu Ahola | 2011-10-18 | 1 | -0/+2 | |
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* | Fix items showing up as sticks when placed in world | Perttu Ahola | 2011-10-17 | 1 | -43/+29 | |
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* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 | 1 | -22/+22 | |
| | | | | --info-on-stderr to enable crap. | |||||
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 | 1 | -1/+1 | |
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* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 | 1 | -3/+15 | |
| | | | | (because hitting them doesn't work for some unknown reason) | |||||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 | 1 | -32/+68 | |
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* | mobv2 | Perttu Ahola | 2011-10-15 | 1 | -1/+377 | |
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* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 | 1 | -64/+4 | |
| | | | | and refactored some other code into calls of that | |||||
* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 | 1 | -0/+157 | |
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* | Attempt to fix a problem with the factory mappings of objects residing in ↵ | Perttu Ahola | 2011-07-16 | 1 | -0/+2 | |
| | | | | different source files than the prototype objects that fill them in | |||||
* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 | 1 | -0/+753 | |
doing it |