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* Show infotext for unknown items placed on groundPerttu Ahola2011-12-031-1/+25
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* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-031-6/+7
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola2011-12-021-6/+18
| | | | the screen of the local player
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-021-6/+0
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-9/+43
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* Players are more like objects + related stuffPerttu Ahola2011-12-011-0/+2
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* Player-is-SAO WIPPerttu Ahola2011-12-011-51/+656
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-46/+143
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-247/+295
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-8/+33
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-291-0/+9
| | | | staticdata interface to Lua
* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-1/+1
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* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-291-23/+21
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-47/+47
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-291-1/+113
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* Scripting WIPPerttu Ahola2011-11-291-1/+3
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* Scripting WIPPerttu Ahola2011-11-291-1/+3
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* Scripting WIPPerttu Ahola2011-11-291-63/+44
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* Scripting WIPPerttu Ahola2011-11-291-11/+18
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* Scripting WIPPerttu Ahola2011-11-291-0/+149
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* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-181-0/+2
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* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-181-0/+2
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* Fix items showing up as sticks when placed in worldPerttu Ahola2011-10-171-43/+29
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* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-161-22/+22
| | | | --info-on-stderr to enable crap.
* Replace M_PI with PIPerttu Ahola2011-10-161-1/+1
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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-151-3/+15
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-151-32/+68
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* mobv2Perttu Ahola2011-10-151-1/+377
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* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-211-64/+4
| | | | and refactored some other code into calls of that
* + firefliesNils Dagsson Moskopp2011-07-201-0/+157
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* Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola2011-07-161-0/+2
| | | | different source files than the prototype objects that fill them in
* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-261-0/+753
doing it