index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
content_cao.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
1
-3
/
+2
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
1
-1
/
+1
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-222
/
+91
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
1
-9
/
+10
*
Fix client crash on deletion of an object the clients localplayer is attached to
sapier
2014-07-06
1
-1
/
+8
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
1
-1
/
+2
*
Make sure none of the irrlicht member objects of GenericCAO are deleted prior...
sapier
2014-06-29
1
-0
/
+13
*
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...
sapier
2014-06-27
1
-0
/
+2
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
1
-72
/
+39
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
1
-114
/
+183
*
Split declaration of GenericCAO from implementation
sapier
2014-05-17
1
-1212
/
+1124
*
Fix player:set_animation() in third person view
BlockMen
2014-05-03
1
-18
/
+20
*
Fix all warnings reported by clang
Sfan5
2014-04-15
1
-5
/
+4
*
Use integers instead of float values
BlockMen
2014-04-12
1
-23
/
+38
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
1
-2
/
+8
*
Add third person view
BlockMen
2014-04-12
1
-6
/
+76
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
1
-4
/
+5
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
1
-1
/
+2
*
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
Ilya Zhuravlev
2013-12-13
1
-0
/
+2
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
1
-0
/
+6
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
1
-2
/
+3
*
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-17
1
-1
/
+22
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
1
-0
/
+5
*
Add support for setting stepheight for entities
sapier
2013-07-30
1
-2
/
+1
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
1
-1
/
+6
*
Fix multiple texture support for animated meshnodes
stujones11
2013-07-10
1
-1
/
+1
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
1
-15
/
+10
*
fix objects colliding with its own collision boxes
sapier
2013-04-09
1
-1
/
+1
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
1
-3
/
+3
*
Fix nick completion
PilzAdam
2013-04-05
1
-0
/
+4
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
1
-0
/
+13
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
1
-0
/
+1
*
Closed add object <-> object collision handling
sapier
2013-03-28
1
-2
/
+19
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
1
-1
/
+1
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
1
-2
/
+2
*
Fix forgotten material properties for meshes (also seems to have been forgott...
MirceaKitsune
2012-11-27
1
-0
/
+10
*
Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
1
-9
/
+23
*
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola
2012-11-26
1
-1
/
+1
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
1
-6
/
+6
*
A bunch of fixes
MirceaKitsune
2012-11-25
1
-70
/
+49
*
Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...
MirceaKitsune
2012-11-25
1
-12
/
+56
*
Fix more things I forgot for attached players. Such players will now properly...
MirceaKitsune
2012-11-25
1
-1
/
+0
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
1
-55
/
+68
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
1
-98
/
+211
*
Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
1
-51
/
+81
*
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
1
-11
/
+158
*
Complete the attachment framework.
MirceaKitsune
2012-11-25
1
-51
/
+104
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
1
-0
/
+40
[prev]
[next]