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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-171-2/+1
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Fix warnings reported by clangsfan52014-07-061-1/+0
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* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-231-0/+2
| | | | access and secondary child lookup vector
* Split declaration of GenericCAO from implementationsapier2014-05-171-0/+174
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Player-is-SAO WIPPerttu Ahola2011-12-011-393/+0
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-38/+15
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-1/+1
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-291-0/+2
| | | | staticdata interface to Lua
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-21/+21
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-291-8/+13
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* Scripting WIPPerttu Ahola2011-11-291-3/+9
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* Scripting WIPPerttu Ahola2011-11-291-2/+5
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* Scripting WIPPerttu Ahola2011-11-291-0/+3
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* Scripting WIPPerttu Ahola2011-11-291-0/+40
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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-151-0/+3
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-151-6/+20
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* mobv2Perttu Ahola2011-10-151-1/+74
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* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-1/+2
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* + firefliesNils Dagsson Moskopp2011-07-201-0/+42
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-261-0/+248
doing it