Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 | 1 | -12/+1 |
| | | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused | ||||
* | Move ClientEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 | 1 | -2/+1 |
| | |||||
* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 | 1 | -1/+1 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 | 1 | -1/+1 |
| | | | | tile.hpp to src/client/ | ||||
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 | 1 | -7/+6 |
| | |||||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 | 1 | -1/+1 |
| | |||||
* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 | 1 | -0/+2 |
| | |||||
* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
| | |||||
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
| | |||||
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 | 1 | -0/+1 |
| | |||||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 | 1 | -0/+89 |