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path: root/src/content_mapblock.cpp (follow)
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* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-211-13/+12
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-241-1/+1
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-241-2/+2
* Add rotation for plantlike drawtype.RealBadAngel2014-07-221-2/+2
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-201-2/+2
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-171-2/+2
* Fix texture hack in fences.RealBadAngel2014-07-171-9/+4
* Fix flipped textures for drawtype "glasslike"sapier2014-07-161-4/+4
* Glasslike_framed drawtype rework.RealBadAngel2014-06-291-50/+158
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-061-12/+12
* Fix liquid_rangePilzAdam2013-11-021-2/+6
* Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine2013-10-141-14/+16
* Diagonal liquid animationKahrl2013-08-171-32/+20
* Add liquid_range to nodedefPilzAdam2013-07-201-3/+6
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-110/+60
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-221-14/+62
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-241-2/+127
* 6d facedirRealBadAngel2013-03-231-19/+95
* Fix new_style_waterPilzAdam2013-03-171-8/+135
* Liquid fine tuningproller2013-03-141-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
* Merge pull request #482 from proller/liquidkwolekr2013-02-251-2/+2
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| * new adjustable finite liquidproller2013-02-241-2/+2
* | Update Copyright YearsSfan52013-02-241-1/+1
* | Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-101-11/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-10/+11
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-261-1/+0
* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-021-8/+8
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-211-43/+11
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-211-0/+42
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+47
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+3
* Node texture animationPerttu Ahola2012-06-161-1/+49
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-051-0/+1
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-051-70/+56
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-081-1/+9
* Improve the look of fencesPerttu Ahola2012-03-291-24/+28
* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-181-1/+1
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-200/+123
* Improve raillike drawtypeJeija2012-03-101-22/+91
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-10/+10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-154/+130
* Fix mirrored sign texturePerttu Ahola2011-12-281-6/+6
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-2/+2
* Improve glassPerttu Ahola2011-11-291-49/+33
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-291-4/+6
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-607/+283
* Clean morePerttu Ahola2011-11-291-0/+4