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* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-161-6/+7
| | | | from server as introduced in a previous switch-to-logging commit
* added locking chests - clean patchdarkrose2011-09-221-0/+64
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* Furnace was crashing stuff againJacobF2011-09-021-1/+6
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* * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-011-6/+6
| | | | | * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-301-1/+1
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* Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-301-0/+18
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| * Don't remove furnace if something is inside it.JacobF2011-08-241-0/+18
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* | Merged 2 branches because they relied on each other.JacobF2011-08-251-8/+26
|/ | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* Some inventory const-ificationGiuseppe Bilotta2011-08-111-4/+4
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* made more things burnable in furnacePerttu Ahola2011-07-301-0/+49
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* fixed wrong furnace menu layoutPerttu Ahola2011-06-181-1/+1
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* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-0/+16
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* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-181-0/+305