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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-301-0/+20
* ObjectPropertiesPerttu Ahola2012-03-301-40/+21
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-291-102/+129
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-291-23/+28
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-2/+345
* Clean up log messages everywherePerttu Ahola2012-03-111-2/+2
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-20/+26
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-3/+3
* LuaEntity armor groupsPerttu Ahola2012-03-101-1/+23
* Damage groups WIPPerttu Ahola2012-03-101-21/+35
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-101-1430/+308
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-101-2/+2
* Digging time groups WIPPerttu Ahola2012-03-101-24/+23
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-58/+96
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-021-0/+15
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-021-0/+5
* Delete unknown LuaEntities when punchedPerttu Ahola2011-12-041-1/+4
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-021-17/+0
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-021-1/+1
* Players are more like objects + related stuffPerttu Ahola2011-12-011-148/+42
* Player-is-SAO WIPPerttu Ahola2011-12-011-0/+92
* CraftItem rework and Lua interfaceKahrl2011-11-291-18/+0
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-0/+21
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-0/+12
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-5/+28
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-1/+23
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* GameDef compilesPerttu Ahola2011-11-291-8/+12
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-7/+13
* Handle undefined objects betterPerttu Ahola2011-11-291-4/+5
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-17/+53
* Scripting WIPPerttu Ahola2011-11-291-0/+5
* Scripting WIPPerttu Ahola2011-11-291-9/+16
* Scripting WIPPerttu Ahola2011-11-291-5/+13
* Scripting WIPPerttu Ahola2011-11-291-2/+12
* Scripting WIPPerttu Ahola2011-11-291-1/+44
* Scripting WIPPerttu Ahola2011-11-291-3/+8
* Scripting WIPPerttu Ahola2011-11-291-1/+8
* Scripting WIPPerttu Ahola2011-11-291-0/+13
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-291-4/+3
* random scripting work-in-progressPerttu Ahola2011-11-291-2/+15
* Scripting WIPPerttu Ahola2011-11-291-31/+123
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-171-2/+0
* Fix punching of oerkkisPerttu Ahola2011-10-171-2/+16
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-0/+11
* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-161-16/+22
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-23/+26
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-161-0/+6
* Replace M_PI with PIPerttu Ahola2011-10-161-3/+3
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-151-13/+52