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* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-021-17/+0
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* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-021-1/+1
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* Players are more like objects + related stuffPerttu Ahola2011-12-011-148/+42
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* Player-is-SAO WIPPerttu Ahola2011-12-011-0/+92
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* CraftItem rework and Lua interfaceKahrl2011-11-291-18/+0
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-0/+21
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-0/+12
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-5/+28
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-291-1/+23
| | | | staticdata interface to Lua
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
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* GameDef compilesPerttu Ahola2011-11-291-8/+12
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-7/+13
| | | | node/tool/item/whatever types
* Handle undefined objects betterPerttu Ahola2011-11-291-4/+5
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-17/+53
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* Scripting WIPPerttu Ahola2011-11-291-0/+5
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* Scripting WIPPerttu Ahola2011-11-291-9/+16
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* Scripting WIPPerttu Ahola2011-11-291-5/+13
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* Scripting WIPPerttu Ahola2011-11-291-2/+12
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* Scripting WIPPerttu Ahola2011-11-291-1/+44
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* Scripting WIPPerttu Ahola2011-11-291-3/+8
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* Scripting WIPPerttu Ahola2011-11-291-1/+8
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* Scripting WIPPerttu Ahola2011-11-291-0/+13
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* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-291-4/+3
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* random scripting work-in-progressPerttu Ahola2011-11-291-2/+15
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* Scripting WIPPerttu Ahola2011-11-291-31/+123
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* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-171-2/+0
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* Fix punching of oerkkisPerttu Ahola2011-10-171-2/+16
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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-0/+11
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* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-161-16/+22
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* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-161-23/+26
| | | | --info-on-stderr to enable crap.
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-161-0/+6
| | | | setting
* Replace M_PI with PIPerttu Ahola2011-10-161-3/+3
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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-151-13/+52
| | | | (because hitting them doesn't work for some unknown reason)
* Improve mobv2Perttu Ahola2011-10-151-21/+71
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* mobv2Perttu Ahola2011-10-151-18/+495
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* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-0/+5
| | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-0/+12
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* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-301-1/+1
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* * different collision box for fireflies so they now hover above the groundNils Dagsson Moskopp2011-07-211-1/+1
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* + firefliesNils Dagsson Moskopp2011-07-201-0/+175
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* Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola2011-07-161-0/+2
| | | | different source files than the prototype objects that fill them in
* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-261-0/+694
doing it