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Server-optimized Minetest 5.6.0
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content_sao.cpp
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Age
Files
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...
*
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...
Perttu Ahola
2012-03-30
1
-0
/
+20
*
ObjectProperties
Perttu Ahola
2012-03-30
1
-40
/
+21
*
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
1
-102
/
+129
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
1
-23
/
+28
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
1
-2
/
+345
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
1
-2
/
+2
*
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
1
-20
/
+26
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
1
-3
/
+3
*
LuaEntity armor groups
Perttu Ahola
2012-03-10
1
-1
/
+23
*
Damage groups WIP
Perttu Ahola
2012-03-10
1
-21
/
+35
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
1
-1430
/
+308
*
itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
1
-2
/
+2
*
Digging time groups WIP
Perttu Ahola
2012-03-10
1
-24
/
+23
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
1
-58
/
+96
*
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
1
-0
/
+15
*
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2012-01-02
1
-0
/
+5
*
Delete unknown LuaEntities when punched
Perttu Ahola
2011-12-04
1
-1
/
+4
*
Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
1
-17
/
+0
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
1
-1
/
+1
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
1
-148
/
+42
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
1
-0
/
+92
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
1
-18
/
+0
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
1
-0
/
+21
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
1
-0
/
+12
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
1
-5
/
+28
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
1
-1
/
+23
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
1
-0
/
+1
*
GameDef compiles
Perttu Ahola
2011-11-29
1
-8
/
+12
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-7
/
+13
*
Handle undefined objects better
Perttu Ahola
2011-11-29
1
-4
/
+5
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
1
-17
/
+53
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-0
/
+5
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-9
/
+16
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-5
/
+13
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-2
/
+12
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-1
/
+44
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-3
/
+8
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-1
/
+8
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-0
/
+13
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
1
-4
/
+3
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
1
-2
/
+15
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-31
/
+123
*
Remove very floody log message of MobV2SAO
Perttu Ahola
2011-10-17
1
-2
/
+0
*
Fix punching of oerkkis
Perttu Ahola
2011-10-17
1
-2
/
+16
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
1
-0
/
+11
*
Make dungeon masters not shoot the walls with no reason
Perttu Ahola
2011-10-16
1
-16
/
+22
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
1
-23
/
+26
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
1
-0
/
+6
*
Replace M_PI with PI
Perttu Ahola
2011-10-16
1
-3
/
+3
*
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
1
-13
/
+52
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