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* Fix build due to revert errorrubenwardy2020-07-072-6/+6
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* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-075-55/+35
| | | | | | Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
* Add LevelDB player database (#9982)luk3yx2020-06-122-0/+127
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* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-272-0/+199
| | | | * Add PostgreSQL authentication backend
* Add LevelDB auth database. (#9476)luk3yx2020-04-232-1/+114
| | | | * Add leveldb auth database.
* Verify database connection on interval (#9665)Loïc Blot2020-04-155-34/+54
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* PostgreSQL: Fix listAllLoadableBlocks returning the same blockSmallJoker2020-04-141-1/+1
| | | | Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
* Move PlayerSAO to dedicated filesLoic Blot2020-04-113-3/+3
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* Consistent HP and damage types (#8167)SmallJoker2019-02-103-4/+4
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Fix on_successful_save -> onSuccessfulSaveLoïc Blot2019-01-043-3/+3
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* Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot2019-01-043-3/+6
| | | | | | | * PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
* Player file directory must be only created when using file backend.Loïc Blot2019-01-042-1/+8
| | | | Also ensure on each player save that the directory exists
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-283-12/+12
| | | | * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-055-0/+355
| | | | * Replace auth.txt with SQLite auth database
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-062-4/+8
| | | | * Add player:get_meta(), deprecate player attributes
* Move files to subdirectories (#6599)Vitaliy2017-11-0815-0/+2447
* Move files around