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2015-03-05Radius parameter for /deleteblocks hereSmallJoker1-2/+9
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot5-45/+10
* This permit to cleanup the player checking loop
2015-03-04ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot3-35/+40
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot7-34/+17
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot3-13/+2
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot6-16/+16
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot6-42/+54
and testing the state change.
2015-03-02Fix occlusionMiguel Almeida1-2/+2
2015-03-02Fix narrow_to_wide_c (ANDROID)Craig Robbins1-3/+5
* Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5
2015-03-02Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2-0/+35
2015-02-27Add /setpassword and /clearpassword loggingest311-5/+15