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2011-11-29Comment out print("on_generated: ...") in LuaPerttu Ahola1-1/+1
2011-11-29Fix liquid source backface culling (was not turned off)Perttu Ahola1-0/+1
2011-11-29Fix player getting thrown underground after connectingPerttu Ahola1-3/+4
2011-11-29Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola3-101/+84
2011-11-29Add on_generated hookPerttu Ahola5-1/+51
2011-11-29Improve player movement speed checkingPerttu Ahola1-5/+24
2011-11-29Player movement speed and node access distance checkingPerttu Ahola3-13/+79
2011-11-29If available, use local textures instead of those sent by serverPerttu Ahola1-4/+14
2011-11-29Fix TNT scriptPerttu Ahola1-2/+2
2011-11-29Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola1-1/+11
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola6-286/+352
2011-11-29Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola1-13/+33
2011-11-29Re-implement give_initial_stuffPerttu Ahola2-0/+13
2011-11-29Exception handling in Lua setting getPerttu Ahola2-5/+14
2011-11-29Lua setting getterPerttu Ahola2-0/+27
2011-11-29remove get_nodedefPerttu Ahola1-7/+0
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola5-87/+114
2011-11-29liquid_type -> liquidtypePerttu Ahola1-1/+1
2011-11-29Make node definitions available to LuaPerttu Ahola4-55/+141
2011-11-29Remove give_initial_stuffPerttu Ahola4-81/+0
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl9-40/+452
2011-11-29Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola1-2/+14
2011-11-29Fix random node definition stuffPerttu Ahola3-4/+9