Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -0/+1 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | Remove useless debug output (log at info level) | Perttu Ahola | 2012-03-11 | 1 | -3/+0 |
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* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 | 1 | -2/+2 |
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* | Improve debug stack printing interface | Perttu Ahola | 2011-11-29 | 1 | -1/+34 |
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* | Prevent threadid_t from losing precision when casted on 64bit systems | q66 | 2011-08-11 | 1 | -4/+4 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 | 1 | -0/+1 |
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* | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 | 1 | -1/+1 |
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* | local game connects to 127.0.0.1 instead of localhost (windows returns an ↵ | Perttu Ahola | 2011-02-08 | 1 | -0/+2 |
| | | | | ipv6 address sometimes which is not supported) | ||||
* | backing up some stuff | Perttu Ahola | 2011-01-26 | 1 | -0/+5 |
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* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 | 1 | -3/+0 |
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* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 | 1 | -0/+30 |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 | 1 | -9/+1 |
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* | license stuff (more to come) | Perttu Ahola | 2010-11-29 | 1 | -1/+17 |
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* | Windows bug fixes | Perttu Ahola | 2010-11-29 | 1 | -6/+5 |
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* | Initial files | Perttu Ahola | 2010-11-27 | 1 | -0/+189 |