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2018-01-05Biomes: Add vertical biome blend (#6853)Paramat4-19/+38
2018-01-04Prevent Android from automatically locking display (#6876)Wayward One1-0/+1
2018-01-04Fix Wstringop-overflow warning from util/srp.cpp (#6855)you1-1/+2
2018-01-04[CSM] Don't load the IO library. (#6087)red-0016-16/+54
2018-01-04Mgv7: Add docs for the new floatland exponent parameterparamat1-3/+6
2018-01-03Fix crash on can_bypass_userlimit returning non-booleanrubenwardy1-1/+0
2018-01-03Mgv7 floatlands: Add exponent parameterparamat2-37/+44
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S6-14/+133
2018-01-03Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog3-48/+26
2018-01-03Tool getDigParams: Fix selecting the best fitting timeHybrid Dog1-2/+3
2018-01-01Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot4-1/+231
2018-01-01Update README.md copyright notice tooLoïc Blot1-1/+1
2018-01-01Happy new year 2018: update LICENSE.txtLoïc Blot1-1/+1
2017-12-26Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto1-0/+12
2017-12-26Fix rounding error in g/set_node caused by truncation to floatrubenwardy3-4/+54
2017-12-26Add check to pause game on lost window focusrubenwardy4-0/+15
2017-12-26Line_of_sight: Improve using VoxelLineIteratorDániel Juhász5-36/+28
2017-12-26Wireshark plugin: Complete all commands. (#6841)sofar1-3/+49
2017-12-25Fix dancing textnumber Zero1-0/+3
2017-12-25- Clear colors when reading property info.Rob Blanckaert2-0/+3
2017-12-22Fix error if setting menu_last_game is not a valid gamenOOb31671-11/+14
2017-12-22Fix undefined behaviour on getting pointer to data in empty vectornOOb31671-1/+1
2017-12-21Fix wrong scrolling (#6809)Vitaliy1-7/+4
2017-12-21Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2-41/+38
2017-12-17Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2-2/+8
2017-12-17Adjust default console heightEzhh3-3/+3
2017-12-16Give subgames the ability to disallow specific mapgens (#6792)Ezhh3-15/+47
2017-12-16Fix items turning black (#6780)Vitaliy1-4/+0
2017-12-16Change Normal Map setting to be less ambigousTre1-2/+2
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat1-0/+11
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat1-1/+1
2017-12-14Add callback to preserve node metadata as item metadataashtrayoz3-1/+36
2017-12-14Chat: Remove prompt history duplicates (#6762)SmallJoker1-4/+13
2017-12-14directiontables: Fix MSVC compiler error (#6785)adrido1-1/+1
2017-12-12Update light decoding table size (#6696)Vitaliy2-13/+12
2017-12-12Builtin: Fix handle_node_drops crash with nil diggerSmallJoker1-1/+2
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot8-31/+54
2017-12-10Lua_api.txt: Fix a spelling errorashtrayoz1-1/+1
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3141-10/+10
2017-12-10Damage: Remove damage ignore timerSmallJoker3-21/+9
2017-12-10Use std::vector instead of dynamic C-Array (#6744)adrido3-23/+14
2017-12-09Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat1-1/+2
2017-12-06Add an active object step time budget #6721Lars Hofhansl7-38/+68
2017-12-06Add coloured logs (#4549)you3-0/+48
2017-12-06Auth handler: Player deletion & Iterator (#6741)sfan52-1/+26
2017-12-06Ensure no item stack is being held before crafting (#4779)Luis Cáceres1-11/+17
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl5-9/+25
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat12-35/+37
2017-12-04Android: Update build system for ndk-r15xstujones116-53/+63
2017-12-03Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl1-0/+6