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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-10/+1
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-5/+52
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* Weather supportproller2013-07-271-0/+8
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* Apply various fixes to several thingskwolekr2013-06-271-2/+2
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-271-0/+29
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-271-0/+10
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* New math mapgen with fractal based worldsproller2013-06-231-0/+2
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* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-171-1/+5
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-171-0/+4
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-3/+2
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix EmergeThread names in logKahrl2013-05-191-1/+1
| | | | Concatenate the thread id as string instead of adding it to the pointer
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-211-1/+1
| | | | Mapgen V7
* Fix double free, null texture dropkwolekr2013-04-121-3/+0
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* fix emergemanager memory leakssapier2013-04-091-1/+15
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* Fix crash on creating map with invalid mg_namekwolekr2013-04-071-0/+2
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-4/+10
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* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-221-0/+2
| | | | defaults to air
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-161-0/+2
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-261-5/+5
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* Remove dead code, relocate some codekwolekr2013-02-251-307/+25
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* Fix selection of # threads, set default to 1 threadkwolekr2013-02-251-2/+1
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* Tune queue limits, some other adjustmentskwolekr2013-02-251-9/+21
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* Misc. cleanup and minor fixeskwolekr2013-02-251-12/+9
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* Add multi-Emerge thread supportkwolekr2013-02-251-38/+61
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* Add emerge queue limit configurationkwolekr2013-02-251-10/+7
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* Fix EmergeThread hang on exitkwolekr2013-02-251-2/+7
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* Add global and per-peer queue limitskwolekr2013-02-251-9/+34
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-0/+677
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks