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* Rename macros with two leading underscoresShadowNinja2015-10-141-4/+4
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-2/+2
* Save and remove player by pointerLoic Blot2015-09-231-24/+4
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-191-19/+17
* Fix object position border checkingest312015-09-161-1/+3
* Disallow placing entities outside safe boundariesest312015-09-151-0/+9
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-081-3/+3
* Change i++ to ++iDavid Jones2015-08-251-6/+6
* Clean up threadingShadowNinja2015-08-231-6/+6
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-161-1/+27
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-011-11/+13
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-241-54/+0
* Optional reconnect functionalityest312015-07-231-3/+5
* Server kicks: make messages configurable, cache wstringest312015-07-171-1/+2
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-161-0/+10
* Remove raw message output on AOM deserialization failurekwolekr2015-07-131-17/+12
* Generic CAO cleanups and renames for clarificationest312015-06-201-1/+1
* Make attached objects visible in 3rd person viewest312015-06-201-0/+9
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-171-14/+11
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-221-2/+2
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-211-4/+4
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-211-4/+4
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-4/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+1
* Fix usage of destroyed mutexkwolekr2015-03-311-73/+75
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-171-5/+7
* Fix various damage related bugs (client-side)Craig Robbins2015-03-171-10/+4
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-131-2/+4
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-7/+8
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-4/+7
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-7/+5
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-1/+2
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-041-2/+3
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-10/+8
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-041-7/+25
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-171-66/+50
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-171-30/+23
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-2/+2
* Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu2015-02-051-0/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-2/+2
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-18/+18
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-16/+24
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-15/+26
* Remove remenants of mob codePavel Puchkin2014-10-231-5/+0
* Make players check inventory modification properlyShadowNinja2014-10-011-0/+1
* Simplify player modification checksShadowNinja2014-10-011-2/+2
* Split settings into seperate source and header filesShadowNinja2014-09-211-21/+12
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-10/+29
* Make player files saving againSmallJoker2014-06-291-0/+1