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* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-3/+3
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-142/+430
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* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-211-213/+261
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* random comment updatesPerttu Ahola2011-04-301-1/+1
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-2/+2
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-30/+148
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* fixed the object update interval thingyPerttu Ahola2011-04-101-0/+4
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-101-186/+190
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-101-0/+15
| | | | ActiveObjects
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-101-1/+1
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-6/+6
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* new-style rats are now generated in the mapPerttu Ahola2011-04-101-2/+13
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* fixed a bitPerttu Ahola2011-04-101-0/+7
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-6/+31
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* new object systemPerttu Ahola2011-04-101-16/+192
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-4/+26
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* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-1/+2
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* Removed lua stuffPerttu Ahola2011-04-031-28/+5
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-241-1/+11
| | | | so small that it doesn't increment the value)
* updated scripting api a bitPerttu Ahola2011-02-231-3/+23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-231-19/+62
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-10/+39
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-195/+648
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* added sneaking/crouching and changelogPerttu Ahola2011-02-141-3/+8
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-2/+2
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* bug-fixin'Perttu Ahola2011-02-081-20/+23
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* mapgen tweakingPerttu Ahola2011-02-061-2/+2
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-1/+2
| | | | loading player position from disk because map is regenerated always.
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-291-11/+13
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-0/+181
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* OMG! Main Menu!Perttu Ahola2011-01-231-2/+9
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-181-1/+2
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-2/+2
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-1/+1
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-0/+33
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-1/+1
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* some work-in-progressPerttu Ahola2010-12-221-4/+15
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-1/+8
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* day/night working client sidePerttu Ahola2010-12-191-10/+12
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* before daynight mesh cachePerttu Ahola2010-12-181-1/+22
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* working nicelyPerttu Ahola2010-12-131-2/+2
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* better waterPerttu Ahola2010-11-301-1/+18
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* license stuffPerttu Ahola2010-11-291-0/+19
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-271-0/+206